Sword of Sodan
I like that game or the demo of it
It proves that fast animations on the IIgs were possible using different techniques, some of them being explained and used by Lucas Scharenbroich for his Generic Tile Engine.
- The game is now hard-drive installable
- The packed images have been replaced with uncompressed screens
- Some sprite creations (see introCLOUD)
- The SODAN and SODAN0 files have been merged into one big file
- All the texts have been added (see DATA.TEXT), some have been corrected (“ORDER YOUR COPY NOW” instead of “*** REPLAY ***”)
- One sound has been added (“Select hero or heroine”)
- Several pictures have been added (I know, I have no talent
- Comments, comments and naming of routines
- Several routines have been reactivated (the intro and level ones)
- Somes others have been corrected due to bugs
- The introSINUS routine does not work at all
- The introSCORE routine does not work at all
- The joystick handles left and right movements only
- The sprite generator routine has a bug when a sprite has to be generated at the end of a bank (see introCLOUD)
- The replay recording routine is not (but the replay routine is)
- Some other bugs (e.g. fade routines)
- An understanding of the main game loop
- A graphist
- Spare time
- Site of Sodan, the programmer: sodan.dk
- Longplay of the Amiga version of SoS on youtube.com: longplay
